Ground · 12 November 2026 · Mockups

Ground: two directions

Two ways to make the current game easier to read. Both keep the rules, the starting position and the danger line.

A ring identifies the marked piece. Its + or × stays visible. Select a piece to see the marks of the squares it can reach.

Ground
● White● Black

Rules
  1. Capture the other side's marked piece, or move your own to the far row.
  2. White moves first, then take turns moving one piece.
  3. Move along rows or columns from +, or diagonally from ×, without jumping over a piece.
  4. The marked piece moves one square; the others move any distance, capturing an enemy they land on.
  5. If you cannot move you lose; sixty moves without a capture is a draw.
Staging