Ground · 12 November 2026 · Mockups
Ground: two directions
Two ways to make the current game easier to read. Both keep the rules, the starting position and the danger line.
A ring identifies the marked piece. Its + or × stays visible. Select a piece to see the marks of the squares it can reach.
Ground
● White● Black
Rules
- Capture the other side's marked piece, or move your own to the far row.
- White moves first, then take turns moving one piece.
- Move along rows or columns from +, or diagonally from ×, without jumping over a piece.
- The marked piece moves one square; the others move any distance, capturing an enemy they land on.
- If you cannot move you lose; sixty moves without a capture is a draw.