Two directions, each one you reason through rather than tap at. Every board shown is real: a solver checked the path puzzle has exactly one answer, and the engine checked the problem has one winning first move.
Visit every square once, in one unbroken walk. Ground's idea, as a puzzle: the square you're on decides which way you can step.
A position from Ground (or Colony) with one winning line, like a chess puzzle. Three tries. It also teaches our strategy games.
Staging