Ground: reading the board

In Ground the square a piece stands on decides how it moves: on a + square along rows and columns, on a × square diagonally. Before you play ten games, the board should make two things obvious: which squares are which, and when your marked piece is in danger.

Your calls:
  1. Squares: A, B or C? I recommend C. You read each piece's move from the piece itself, and the board stays calm.
  2. Danger: show the line from the attacker to your marked piece, as below?

1. Which squares are which

The opening position, three ways.

2. Your marked piece in danger

When an enemy piece could take your marked piece next move, a line runs from it to your piece, in the game's orange, and the status says so. Like check in chess. Only threats against you are drawn, never your own chances: the board doesn't play for you.

Staging